Are Learning Objectives Still Necessary?

During a recent brainstorming session for a new training project, a member of the client’s development team wondered aloud about the importance of learning objectives. “Since the size of training modules today is shrinking to accommodate mobile learning and reduced seat time per session,” she asked, “do we really need to create objectives anymore?”

The short and simple answer punctuated by the use of all capital letters to clearly emphasize its importance is “YES!”

Learning objectives benefit everyone involved with the training course—from the course instructional designer to the user to the training evaluator—so that the overall learning experience is engaging, memorable, and effective.

For instructional designers, learning objectives are like a GPS navigational system. They keep developers focused on following the best route (i.e. using the most appropriate information and training method) to arrive at the desired location (e.g. content comprehension/behavior change/etc.).

Learning objectives benefit users by keeping them informed of what they’re learning and why it’s relevant to them. Objectives can also help reduce user anxiety because learners know what to expect during their training experience. Users who understand the purpose and intent of the training typically enter the learning experience in a positive frame of mind, which can contribute to the level of success they achieve during the training.

Additionally, learning objectives define expected user performance to allow trainers, supervisors, human resource managers, and company executives to measure employee progress. Also, since many of these people are tasked with creating training curriculum for employees, objectives make it easier to determine which employees need what training (especially important when the training is delivered in smaller chunks for mobile or just-in-time learning).

Keep the following tips in mind when creating learning objectives for your e-Learning course:

  • Objectives should be student-centered
  • Objectives should be Specific, Measurable, Attainable, Relevant, and Time-bound (SMART)
  • Each objective should focus on a single task
  • Objectives should be challenging

Finally, while it’s important to tell users up front what the course is designed to teach and why the information is relevant to them, don’t think that you always need to offer a bulleted list of objectives. Feel free to work the objectives into an introduction paragraph that, if written well, will pique the users’ interest and motivate them to want to start the course immediately.

 

BlogBites
Check out these recent e-Learning blog posts:

“Up in the Air”
In this post, eLearn Magazine’s Lisa Neal Gualtieri thinks every e-Learning professional should see the movie “Up in the Air.” Click the link to find out why.
(http://blog.acm.org/)

“Teaching Diagnosis”
In this article, Roger Schank supports using simulations to teach and allow users to practice diagnosis.
(http://elearnmag.org/)

If you have a great blog (or know of one) that you want to share, send us the link. We just might include it in a future Simpact edition. Send the link to our Expert.

 


NexLearn SimWriter captures Brandon Hall Silver award. Contact us today to experience the best simulation authoring tool available! Information at NexLearn

March Survey

Which option best describes your organization's training plans for 2010?

Create more e-Learning courses from scratch
  
 
Convert more live training to online courses
  
 
Focus on intructor-led training
  
 
Decrease online learning opportunities
  
 
Last Month’s Survey Results

Which of the following is higher on your 2010 training wish list?

More executive support for training initiative
  
 
More development support for e-Learning courses
  
 
More opportunties to showcase e-Learning strategy
  
 
Ask the Expert

Question:
Can immersive learning simulations help improve employee memory?

Answer:
Sure. Studies indicate that learners retrieve more information from memory when they are in the same context (environmental, emotional, or physiological) in which they learned the information. For example, when people learn to scuba dive underwater, they recall more information when underwater than on land. People who learn when they are feeling happy remember more when they experience the same cheerful emotion. When people learn in a conference room, they recall more information when they perform in that same environment. So, by creating training simulations with realistic environments and scenarios that mirror activities your employees will experience while on the job, you are making it easier for them to remember the training material when they need it most—during daily decision-making opportunities they experience in the real world. For more information on memory and cognition, research Smith, Glenberg, and Bjork (1978).

Have a question about e-Learning or Simulation-based Learning? Send it to our Expert.


Custom Media Collections

SimWriter makes it a snap to create your own customized collections for buttons, characters, environments and other media elements. Collections help you save time and money when developing one project or a series of courses.



NexLearn Awarded
2009 Harvard Business Publishing’s Corporate Learning Partner
of the Year

 

 

Contact NexLearn for more information about the most powerful simulation authoring tool available.